This script adheres to FE because the Kick() method is called from the server. The client cannot prevent or spoof this action.
: The example uses a simple in-memory table for banned players. For a real game, you should use Roblox's DataStoreService to persist data across server restarts.
: Only last until the specific server shuts down. These use a simple list (table) of names or IDs. Permanent Bans DataStoreService to save a player's fe ban kick script roblox scripts
While these scripts represent a fascinating peek into the technical flaws of game engines, they are essentially They are fragile, likely to break, and usually end up hurting the user more than the target. For those interested in real power, learning Luau scripting to build your own security systems is far more rewarding than trying to break someone else's.
— especially those using syn.request , writefile , or loadstring on external URLs. This script adheres to FE because the Kick()
local DataStoreService = game:GetService("DataStoreService") local banStore = DataStoreService:GetDataStore("BanList") game.Players.PlayerAdded:Connect(function(player) local success, isBanned = pcall(function() return banStore:GetAsync(player.UserId) end) if isBanned then player:Kick("You are permanently banned.") end end) Use code with caution. Copied to clipboard
: The script likely employs a detection system that identifies suspicious activities or known cheat signatures. This can include checks for modified client-side variables, abnormal game actions, or unauthorized API requests. For a real game, you should use Roblox's
local function isPlayerBanned(userId) local banInfo = banStore:GetAsync(userId) if banInfo then if banInfo.expiry and os.time() > banInfo.expiry then banStore:SetAsync(userId, nil) -- Auto unban return false end return true end return false end