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// 3. Apply the cap to ensure stability samplesPerThread = MAX_SAMPLES_PER_THREAD; else samplesPerThread = requestedSamples;
While the scene will usually still render, the reduced sample count per thread makes the process less efficient, significantly increasing render times. "Magic Number" 32768: This specific value ( 2152 to the 15th power
// 3. Apply the cap to ensure stability samplesPerThread = MAX_SAMPLES_PER_THREAD; else samplesPerThread = requestedSamples;
While the scene will usually still render, the reduced sample count per thread makes the process less efficient, significantly increasing render times. "Magic Number" 32768: This specific value ( 2152 to the 15th power