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Citydom -v0.3- By City Dom ((new)) Jun 2026

: Storytelling is primarily handled through visual novel style dialogue and character portraits.

The "v0.3" label is important. It signals that this is still a work in progress. Bugs exist. The pathfinding AI will occasionally send your delivery trucks into a lake. The diplomacy screen sometimes displays the wrong flag. But these quirks are part of the charm. Every bug report filed by the community is met with a patch within 48 hours, signed off by "City Dom" with a simple emoji: 🏙️. CityDom -v0.3- By City Dom

represents the third major iteration of this vision. Where v0.1 was a proof-of-concept (grid-based placement with basic resource chains) and v0.2 introduced dynamic population moods, v0.3 is where the game becomes a legitimate contender in the indie strategy space. : Storytelling is primarily handled through visual novel

One user, LogisticsLord88 , wrote: "In v0.2, I would just build walls and win. In v0.3, I had to abandon my first city because I forgot to build a grain silo and everyone starved. I love it. It hurts, and I love it." Bugs exist

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