Realistic Car Driving Script
Engines do not produce linear power. A realistic script uses a lookup table:
else if (rpm < downshiftRPM && currentGear > 0) realistic car driving script
Implement a "clutch bite point" simulation. If Throttle > 0.2 and Clutch < 0.5 while in 1st gear, apply Engine_Stall event. Engines do not produce linear power
A realistic script makes the chassis lag behind the wheels. When you turn left, the car should lean right. downshiftRPM && currentGear >
void UpdateWheelMeshes()