Park Mischief Simulator Ver Mako __full__

Key pillars:

Requires rhythmic movement (e.g., moving 15 times) and specific mini-game challenges like "irrumatio" with strict timing windows (between 0.5 and 1.5 seconds). Scene 3: Tree Objectives: Sneaking up on Mako by the trees. Park Mischief Simulator Ver Mako

Refined text and fixed font issues (like jumbled punctuation) to improve readability. Key pillars: Requires rhythmic movement (e