Bodytalk V2 - The Extended Skeleton Edition [better]
: V2 files were notably removed from mainstream platforms like Nexus Mods
| Avatar type | Extended bones needed | |-------------|------------------------| | Human | None (standard skeleton is fine) | | Cat/fox (furry) | Tail, digitigrade legs, ears | | Dragon | Tail, wings, neck spines | | Robot/mech | Extra joints in arms/legs, radar dish | | Alien/tentacle creature | Multiple flexible appendages | bodytalk v2 - the extended skeleton edition
Unlike traditional models that use linear bone scaling, BodyTalk v2 employs across a hierarchical joint chain. The "Extended" part refers to the addition of "sub-joints" (meta-carpals, interphalangeal joints) that are mathematically inferred from the movement of the larger bones. : V2 files were notably removed from mainstream
Computational methods
Memory footprint increased from 85MB in V1 to 210MB in V2. The trade-off is worth it for the sheer volume of anatomical data available via the AnatomyBuffer . The trade-off is worth it for the sheer