Are you implementing this in or a managed language like C# ?
Leo had done everything. He’d rewritten the physics engine, patched the memory allocator three times, and even sacrificed a rubber duck to the coding gods. Nothing worked. SteamAPI WriteMiniDump
: Automatically handles the local storage and HTTP upload of crash data. Outdated Architecture Are you implementing this in or a managed language like C#
void SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); patched the memory allocator three times
A typical implementation involves setting up an unhandled exception filter:
Overlays hook into the game process and can disrupt exception handling.