0.36.1 ^new^: Reshade Rtgi
: This version improved the shader's ability to guess the thickness of objects it can't "see" behind, reducing the "ghosting" or halo effects that often plague screen-space effects. Technical Limitations
: Simulates how light bounces off surfaces, creating natural "color bleeding" where bright objects cast their hue onto nearby walls and floors. Ambient Occlusion Upgrade Reshade Rtgi 0.36.1
It does not require a dedicated ray-tracing (RTX) graphics card. It runs on the general processing power of any modern GPU that supports ReShade . : This version improved the shader's ability to
The update brings forth a more sophisticated algorithm for calculating global illumination. This results in more accurate lighting that closely mimics real-world conditions. Moreover, efforts have been made to minimize common artifacts associated with real-time GI solutions, such as flickering or incorrect lighting in certain scenarios. It runs on the general processing power of
: Version 0.36.1 introduced early iterations of "infinite bounces" through temporal accumulation, allowing for more complex lighting calculations without the massive frame-rate hit of earlier alpha builds.
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