Rtgi 0.17.0.2 Release -
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Drag and drop the reshade-shaders folder from the RTGI zip into the game's directory. rtgi 0.17.0.2 release
Place the .fx and .fxh files into your game's reshade-shaders/Shaders folder. Pascal Gilcher * Home
Resolved minor artifacts and lighting bleeding issues reported in previous beta builds. * Recommendations
One of the long-standing criticisms of screen-space GI is the handling of rough, glossy, or metallic surfaces. The new hybrid mode blends two different ray lengths based on material roughness values sampled from the depth buffer. This results in more accurate reflections on wet roads or polished wood, especially in games like Cyberpunk 2077 (when used alongside the built-in RT) or Skyrim with ENB.
Let’s be honest: RTGI has looked good since version 0.12. The question is, how much better can screen-space ray marching get?
: Adds real-time light bounces to game environments, making colors and shadows feel more physically accurate. Hardware Independence : Unlike native RTX implementations, RTGI works on non-RTX hardware