Blade Idle — Patch Notes |top|

: Increased dungeon tiers up to 400,000 CP . Solo dungeon tiers increased from 20 to 33, while random dungeons expanded from 51 to 76 tiers.

: Players highly appreciate the new, smaller drop icons that allow for better visibility of earned rewards (EXP, Gold, Materials) during high-speed farming. Automation : The addition of PVP auto-run blade idle patch notes

This patch doubled the game's complexity. The notes introduced: : Increased dungeon tiers up to 400,000 CP

One of the most controversial aspects of Blade Idle has been the dominance of the "Magic Amplification" build. This patch aims to narrow the gap between physical and magical damage dealers. Automation : The addition of PVP auto-run This

| Section | Description | |--------|-------------| | | Downtime (e.g., 02:00–06:00 UTC) | | New Content | New Adventure stages (e.g., Hell 4-1 to 4-10), Raid bosses, Difficulty modes | | System Updates | New features (e.g., Rune Awakening, Pet Expedition Level 3) | | Balance Changes | Buffs/nerfs to classes (Warrior, Assassin, etc.), skills, monsters, drop rates | | QoL Improvements | Auto-repeat limits increased, UI simplification, faster animations | | Bug Fixes | Skill not triggering, incorrect stat display, crash fixes | | Event Info | New login bonuses, hot time, special dungeon open periods | | Known Issues | Acknowledged bugs being worked on |