Lossless Scaling V3.1.0.0 __hot__ Jun 2026

The new "Async Compute" option reduces the GPU pipeline stall, lowering latency by roughly 10ms in GPU-bound scenarios. For turn-based games or RPGs, this is a non-issue. For Valorant or CS2 , turn it off.

The developer, THS, has hinted that v3.1.0.0 lays the groundwork for —where the multiplier changes on the fly based on motion complexity. Furthermore, community modders have discovered strings in the code referencing "LSFG 3.0" and "Per-application profiles." Lossless Scaling v3.1.0.0

And the secret weapon?

(The rest of this article assumes a generic, vendor-neutral description of a lossless up/downscaling engine and its typical features, architecture, and usage patterns; adapt specifics to the actual product details you have.) The new "Async Compute" option reduces the GPU

: Supports multiple scaling types (like LS1, AMD FSR, and Nvidia NIS) for games that do not have native upscaling. Setup & Requirements The developer, THS, has hinted that v3

When Elias finally minimized the game, the Lossless Scaling window showed a tiny log:

: The LSFG 3.1 model has been integrated into community projects like lsfg-vk, a Vulkan layer that brings these frame generation capabilities to Linux and handhelds like the Steam Deck. Usage & Setup

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