Negotiation X Monster -v1.0.0 Trial- By Kyomu-s... 'link' Jun 2026

Traditional RPGs ask: How do you defeat this enemy? Negotiation X Monster asks: What does this monster want, fear, and believe?

: Advance through encounters by out-maneuvering "monsters" through dialogue and resource-based negotiation rather than health-point reduction. Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...

Players may need to manage items or specific "points" that influence the success rate of negotiations. Feedback Integration: Traditional RPGs ask: How do you defeat this enemy

Successfully resolving a monster (Disperse/Transform/Join) gives you a – a passive or active ability usable in future negotiations. Players may need to manage items or specific

The Trial version includes six monster types, each with multiple negotiation phases. A single negotiation can last from 3 to 15 turns, with your “Focus” meter (replacing HP) depleting if you make poor choices. If Focus hits zero, the monster attacks or flees, and you fail the encounter.

Negotiation X Monster -v1.0.0 Trial- is an experimental indie title that blends psychological negotiation with monster-taming or encounter mechanics. As a trial version, it serves as a vertical slice, showcasing the core "Social Combat" loop where players must verbally outmaneuver supernatural entities rather than simply depleting a health bar. Core Concept

The chronicle closes not with a verdict but with a scene: an empty conference room at dusk; the Monster covered again, the tarpaulin folded like a map. On the table, a single copy of the signed agreement rests beneath a paperweight: the old photograph of the river and the girl. It is a small, stubborn relic—an analogue anchor in an increasingly algorithmic horizon. The Monster can propose trades and translate grief into schedules, but the photograph reminds us that some bargains are made because someone remembers, and that memory can be the most persuasive currency of all.