Historically, Dungeondraft operated primarily with 256 PPI assets. While perfectly adequate for Virtual Tabletops (VTTs) like Roll20 or Foundry VTT, this resolution resulted in pixelation when maps were printed on large format paper or zoomed in extensively by detail-obsessed players.
Dungeondraft is known for creating high-fidelity battle maps. If you are looking for information on high-quality exports or assets: Export Settings
to ensure they remain crisp when zoomed in, despite the software's 256px grid. Texture Sizing: Advanced creators often use 1024x1024 px dungeondraft 1024 upd
However, the “1024” change to higher-resolution default textures is a double-edged sword. Maps look crisper when zoomed in, but older custom assets that weren’t designed for 1024×1024 now stick out awkwardly (blown up or misaligned). Also, RAM usage has noticeably increased; on my 16GB system, larger maps start chugging.
Some users remember an earlier beta (v0.9.x) where the max export resolution was limited to for performance testing. The v1.0.2.4 update unlocked higher resolutions (up to 8K), which is why people called it "the 1024 upd" — the one that removed the 1024px cap. If you are looking for information on high-quality
Key features worth noting
: The interface displays grid positions on the right, essential for aligning custom assets or finding the canvas center. Navigation : Zoom : Ctrl + Mouse Wheel or use bottom controls. Pan : Hold the Middle Mouse Button and drag. 2. Core Mapping Tools Also, RAM usage has noticeably increased; on my
This update focused on expanding asset flexibility and technical map-building tools: New Materials