Android — Igo 1024x600 'link'

On Windows CE, iGO rendered everything via the main CPU (ARM9 or MIPS). At 1024x600, the CPU would choke on redrawing complex 3D buildings. But on Android, iGO could leverage OpenGL ES via the driver="gles" directive in sys.txt . The Rockchip Mali-400 or PowerVR GPU inside the head unit found 1024x600 trivial. The bottleneck was never the resolution; it was the —a single-threaded Lua-like engine that struggled with complex skins.

Let’s walk through a clean installation. android igo 1024x600