Why does this matter now? Because the promise of the infinite has curdled. “See that mountain? You can climb it” has become a threat. A checklist. A thousand copy-pasted bandit camps. The tight fantasy game offers a different promise: See that locked door? You will remember the moment you find the key. See that NPC? Their name will stick in your throat when you fail to save them. See that distant tower? You will not teleport there. You will walk, fight, and discover three interconnected secrets along the way.