Aka Vlad Model Anya Y148 Repack |link| — Oxi Model

The name likely derives from the repacker’s handle or a nod to “oxidation” — a clever metaphor for refining a raw asset into a more polished, usable state. In practice, “OXI” has become shorthand for “optimized character asset” within certain 3D asset circles.

| Attribute | Specification | |-----------|----------------| | | Approximately 28,000 vertices (high‑poly). Low‑poly LOD versions ranging from 6,000 to 12,000 vertices are included in the repack. | | Texture Set | - Albedo/Diffuse : 4 K (8192 × 8192) PNGs. - Normal Map : 4 K. - Roughness/Gloss : 2 K. - Specular : optional 1 K map. | | Shader Compatibility | - Source Engine : uses the default Valve shader with custom parameters for subsurface scattering. - Unreal Engine 4/5 : set up for Material node workflow with PBR inputs. - Unity : ready for Standard or HDRP shaders with proper texture assignments. | | Rigging | - Skeleton : 70‑bone hierarchy compatible with both Source and UE4 standards. - IK (Inverse Kinematics) : enabled for realistic foot placement. - Facial Rig : 30 blendshapes for expressive emoting. | | Animations | - 30+ default animations (idle, walk, run, sprint, jump, crouch, melee attacks, reload, etc.). - Additional community‑crafted animation packs (e.g., parkour, combat combos). | | File Format | - Source : .mdl with accompanying .vmt and .vtf textures. - Unreal : .fbx (ASCII) plus .uasset for textures. - Unity : .fbx and .mat files. | | Size | The full repack (including high‑poly meshes, all textures, and animation sets) typically ranges between 300–450 MB . | oxi model aka vlad model anya y148 repack

Users who prefer the OXI / Vlad Anya Y148 Repack often cite the following characteristics: The name likely derives from the repacker’s handle

: If this is a repackaged version of the model, consider the quality of the repackaging. A good repack should retain the original quality while possibly optimizing it for different uses or platforms. Low‑poly LOD versions ranging from 6,000 to 12,000

: In the context of games or specific software, these terms might refer to custom models or modifications (mods) created for games or other software applications.

Artists and studios might use, modify, or repack models like this for use in animations, films, or as part of their learning materials.