-- RemoteEvent/Function for sending commands to the server local controlEvent = ReplicatedStorage:WaitForChild("ControlEvent")
if command == "speed" then remote:FireServer(targetName, "speed", 250) elseif command == "freeze" then remote:FireServer(targetName, "freeze", nil) elseif command == "kill" then remote:FireServer(targetName, "kill", nil) elseif command == "bring" then remote:FireServer(targetName, "bring", nil) end
-- LocalScript (FE)
-- Movement variables local moveSpeed = 16 local jumpForce = 50
The server is changing the WalkSpeed . The client only requested the change.
, scripts that try to change things on the server (like other players' positions) often fail unless there is a specific vulnerability in the game's code. Game Specificity:
-- RemoteEvent/Function for sending commands to the server local controlEvent = ReplicatedStorage:WaitForChild("ControlEvent")
if command == "speed" then remote:FireServer(targetName, "speed", 250) elseif command == "freeze" then remote:FireServer(targetName, "freeze", nil) elseif command == "kill" then remote:FireServer(targetName, "kill", nil) elseif command == "bring" then remote:FireServer(targetName, "bring", nil) end fe op player control gui script roblox fe work
-- LocalScript (FE)
-- Movement variables local moveSpeed = 16 local jumpForce = 50 -- RemoteEvent/Function for sending commands to the server
The server is changing the WalkSpeed . The client only requested the change. fe op player control gui script roblox fe work
, scripts that try to change things on the server (like other players' positions) often fail unless there is a specific vulnerability in the game's code. Game Specificity: