-- RemoteEvent/Function for sending commands to the server local controlEvent = ReplicatedStorage:WaitForChild("ControlEvent")

if command == "speed" then remote:FireServer(targetName, "speed", 250) elseif command == "freeze" then remote:FireServer(targetName, "freeze", nil) elseif command == "kill" then remote:FireServer(targetName, "kill", nil) elseif command == "bring" then remote:FireServer(targetName, "bring", nil) end

-- LocalScript (FE)

-- Movement variables local moveSpeed = 16 local jumpForce = 50

The server is changing the WalkSpeed . The client only requested the change.

, scripts that try to change things on the server (like other players' positions) often fail unless there is a specific vulnerability in the game's code. Game Specificity:

Fe Op Player Control Gui Script Roblox Fe Work Jun 2026

-- RemoteEvent/Function for sending commands to the server local controlEvent = ReplicatedStorage:WaitForChild("ControlEvent")

if command == "speed" then remote:FireServer(targetName, "speed", 250) elseif command == "freeze" then remote:FireServer(targetName, "freeze", nil) elseif command == "kill" then remote:FireServer(targetName, "kill", nil) elseif command == "bring" then remote:FireServer(targetName, "bring", nil) end fe op player control gui script roblox fe work

-- LocalScript (FE)

-- Movement variables local moveSpeed = 16 local jumpForce = 50 -- RemoteEvent/Function for sending commands to the server

The server is changing the WalkSpeed . The client only requested the change. fe op player control gui script roblox fe work

, scripts that try to change things on the server (like other players' positions) often fail unless there is a specific vulnerability in the game's code. Game Specificity: